Challenge Course

 
Our challenge course has a variety of solo and group elements. You can test your limits, push the envelope and have a screaming good time. Or you can work together on our low ropes elements to build a team, solve a problem, and put both your brain and your body to the test.


» HIGH ELEMENTS



Climbing Wall
  • Two 40 foot tall climbing faces, one with an overhanging section
  • One belaying ledge for getting back down from the top––the fun way
  • Four climbers can be climbing simultaneously
  • Designed to encourage personal confidence

Zip Line
  • 320-foot-long zip line, starting from 40 feet up
  • Designed to encourage personal confidence (and a rip-roarin’ good time)

Ropes Course 
High Ropes Course
  • Three elements in a circuit 38 feet off the ground
  • Can accommodate four people simultaneously
  • Designed to encourage personal confidence and team building

Junk Yard
  • A solo challenge involving a 40 foot vertical climb and then over, around and through various obstacles.
  • Designed to encourage personal confidence

Giant Swing
  • Team members pull the harnessed swinger as high as 35 feet (swinger controls how high to go)
  • Designed to encourage self-motivation, teamwork, stretching your personal comfort zone, understanding of personal fears, personal confidence (and a screamin’ good time)

Wall 
Leap of Faith
  • From a 35 foot high platform, jumpers leap to catch a trapeze, before being lowered back to the ground on belay
  • Jumpers determine how far out to set the trapeze
  • Designed to encourage self-motivation, stretching your personal comfort zone, understanding of personal fears and giving your best effort

Flying Squirrel
  • Team members pull while flyer runs to swing flyer 50 feet up off the ground
  • Designed to encourage commitment, teamwork, trust, taking feedback from observers, team building (and be a good ride)

Angel’s Loft
  • Three belay teams work together to loft the climber into the air
  • Designed to encourage commitment, trust, teamwork and taking feedback from others

Staple Climb
  • Solo climber ascends as far as they choose (95+ feet is the maximum) up a tree, while on belay
  • This element is located at one of our outpost camps and is not in the same vicinity as all the other challenge course elements. It offers a different type of challenge experience.
  • Designed to encourage personal confidence, trust and communication


Ropes 

» LOW ELEMENTS



Horizontal Spider Web
  • Team attempts to all of its members into the web without touching the ropes
  • Designed to encourage creative problem-solving, paradigm shifts, shared mental models and teamwork

Low V
  • Two teams or people work to balance themselves on a taut cable close to the ground
  • Designed to encourage commitment, teamwork, trust and taking feedback from team members

Nitro Crossing
  • Two teams on two platforms must switch places with each other using a swinging rope and without touching the ground
  • Designed to encourage paradigm shifts, creative problem-solving, communication and teamwork

Ropes 
Stonehenge/Nuclear Reactor
  • Team uses ropes to move three boxes stacked on one post to another post without touching it.
  • Designed for personal growth and increased confidence, encourage creative problem-solving, individual strengths as well as group strengths, communication and exploring to what extent our level of fun increases as the level of challenge increases

Tension Traverse
  • Tight rope balancing with support from your team
  • Designed to personal growth and confidence, encourage risk-taking and using support from team mates who can not physically help you

Vertical Spider Web
  • Team attempts to get all members through the web, one person at a time, without ringing any of the bells
  • Designed to encourage cooperation, teamwork, creative problem-solving and exploring to what extent our level of fun increases as the level of challenge increases

TP Shuffle
  • Team standing on a log must rearrange themselves into a stipulated order without talking and without stepping off the log
  • Designed to encourage creative problem-solving, individual strengths as well as group attributes, and increased perception of the importance and types of communication

Hoop Game
  • Group game involving four to 18 people.
  • Team members work together to get all members to step through a rolling hoop without touching the hoop itself
  • Designed to encourage group decision-making, teamwork and cooperation

Whale Watch
  • The team, standing on a log, must reverse the order they are standing in without falling off the log or touching the ground.
  • Designed to encourage improved communication skills, balance in individual lives and a group, understanding the balance of power in an organization, competition vs. collaboration and appreciating personal abilities